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Lorescale Coatl
( 3)
Creature — Snake
(2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
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Nulltread Gargantuan
( 3)
Creature — Beast
(5/6)
When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.
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Sages of the Anima
( 5)
Creature — Elf Wizard
(3/4)
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Vedalken Heretic
( 2)
Creature — Vedalken Rogue
(1/1)
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
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Winged Coatl
( 3)
Creature — Snake
(1/1)
Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Arsenal Thresher
( 4)
Artifact Creature — Construct
(2/2)
As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
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Enigma Sphinx
( 7)
Artifact Creature — Sphinx
(5/4)
Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Esper Stormblade
( 2)
Artifact Creature — Vedalken Wizard
(2/1)
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
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Etherwrought Page
( 4)
Artifact
At the beginning of your upkeep, choose one — • You gain 2 life. • Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) • Each opponent loses 1 life.
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Sen Triplets
( 5)
Legendary Artifact Creature — Human Wizard
(3/3)
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
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Sphinx of the Steel Wind
( 8)
Artifact Creature — Sphinx
(6/6)
Flying, first strike, vigilance, lifelink, protection from red and from green
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Thopter Foundry
( 2)
Artifact
, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
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Drastic Revelation
( 5)
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
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Grixis Grimblade
( 2)
Creature — Zombie Warrior
(2/1)
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Slave of Bolas
( 5)
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Thraximundar
( 7)
Legendary Creature — Zombie Assassin
(6/6)
Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
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Unscythe, Killer of Kings
( 4)
Legendary Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip
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Dragon Appeasement
( 6)
Enchantment
Skip your draw step. Whenever you sacrifice a creature, you may draw a card.
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Giant Ambush Beetle
( 5)
Creature — Insect
(4/3)
Haste When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
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Jund Hackblade
( 2)
Creature — Goblin Berserker
(2/1)
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
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Karrthus, Tyrant of Jund
( 7)
Legendary Creature — Dragon
(7/7)
Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
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Lavalanche
( 3)
Sorcery
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Madrush Cyclops
( 4)
Creature — Cyclops Warrior
(3/4)
Creatures you control have haste.
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Sangrite Backlash
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
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Gloryscale Viashino
( 4)
Creature — Viashino Soldier
(3/3)
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
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Mayael's Aria
( 3)
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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Naya Hushblade
( 2)
Creature — Elf Rogue
(2/1)
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
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Retaliator Griffin
( 4)
Creature — Griffin
(2/2)
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
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Trace of Abundance
( 2)
Enchantment — Aura
Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Uril, the Miststalker
( 5)
Legendary Creature — Beast
(5/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Uril, the Miststalker gets +2/+2 for each Aura attached to it.
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Bant Sureblade
( 2)
Creature — Human Soldier
(2/1)
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
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Crystallization
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
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Finest Hour
( 5)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
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Flurry of Wings
( 3)
Instant
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
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Jenara, Asura of War
( 3)
Legendary Creature — Angel
(3/3)
Flying : Put a +1/+1 counter on Jenara, Asura of War.
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Messenger Falcons
( 4)
Creature — Bird
(2/2)
Flying When Messenger Falcons enters the battlefield, draw a card.
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Wargate
( 3)
Sorcery
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
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